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No better way to use a wall mine than to catch the dirty punk who wants to kick the door in on you! Here's how to do it: Plant the mine RIGHT ON THE DOOR that you are sure an enemy is on the other side of. Then shoot your gun at the WALL that the door is on, or make some kind of noise that the guards can't refuse to check out. Then you step VERY FAR AWAY (but still in visible range so you can watch the fun) And see the guards get blown away trying to blow YOU away when the kick in the door. Never gets old:). First of all to kill two enemies at once, you need the SNIPER attachment.
Engage the sniper attachment (once equipped you need to zoom with R3 and then hit the L1 button to shoot the sniper rifle) To get TWO enemies at once, you either need a situation where both are very close together, either talking or on alert, and then fire through the first mercenary's head and if shot well, the bullet will carry through the second one's head before he can react. EXAMPLE: On the last mission, before you encounter Emile on the rooftop, two guards are in a wide room (with a turret and trees on both sides) You enter the room silently while both are patrolling away from you, on the right of the door is a bottle.
Throw the bottle far away to the left, in the trees beyond the guards. Get out your sniper rifle and watch them both check out the noise. They'll tell each other to forget it happened, and when they are together or moving back, take them out. If one is in front of the other, a shot through the head will take care of them. Saves ammo huh?
. Summary: Veteran agent Sam Fisher is back. But he's never faced an enemy like this before. To stop a devastating terrorist attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as Veteran agent Sam Fisher is back.
But he's never faced an enemy like this before. To stop a devastating terrorist attack, he must infiltrate a vicious terrorist group and destroy it from within.
For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organization in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive.
Strong points of this game: -The trust system has a direct impact on your game experience. It is much more than a simple statistic to look at Strong points of this game: -The trust system has a direct impact on your game experience. It is much more than a simple statistic to look at on your mission report.Greater liberty of movement. In past Splinter Cell games, many movements were seldom used (such as the wall kick) and you rarely had more than one or, at most, two viable options to get past some guards.
In Double Agent, your options are much more varied and Fisher's various skills come in handy much more often.The default controls are more or less the same as in Chaos Theory, so it's easy to pick up if you've played that game already. Weak points of this game: -Graphics. I'm far from the 'graphics all' mindset, especially with great gameplay, but it's to the point where it's almost impossible to tell which areas of the game are 'lit' and which are 'dark'. In a stealth game, you can see how it hurts the immersiveness and gameplay. The in-game shadow calibration doesn't do much to improve the situation, I'm sad to say.Some things are just plain weird, such as the ability to knock yourself out by bashing a door that only opens towards you.Particularly in earlier levels, some encounters seem to force you in dealing with an ennemy in a particular way, even past the tutorials, which is annoying if you want to retain a 'no kills' record. I haven't had a chance to try the multiplayer yet. All in all, not a bad game at all but still not as strong as we could hope for after the great first three episodes of the series.